
And I regularly call them back (I was told that it influence their survival - I haven't checked it) Whenever I checked their life-cycle, they tended to pay for themselves. I send only ships that has enough cargo (this seems to be only feature that has impact on income value) and low crew requirements, so the "income - wages" is high enough. Not a viable economic model-the cost exceeds any value.

I have sent more than 60 ships on the safe adventure only to have them sunk at a rate of 100% in three months game time.
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Originally posted by lincolnfamily:The problem with the swashbuckling adventures is even when employing the safe adventures, the ships are usually sunk before they even pay for their upgrades.
